First Release
First “release” of Takaro. Still very early and alpha, but starting to add numbers to the versions now :)
Changes
- Merge dev
- Add steam level to player output
- chore(deps): update dependency lint-staged to v15.2.9
- Merge dev
- Run CI on Github again
- CI Fixes
- feat: add ability to set external references for domains
- refactor: remove unused dep hydra
- feat: make rate limiting a domain setting instead of global
- Create install-geoblock.mdx
- Refactor: use pure css switch and checkbox
- Chore: replace deprecated eslint config
- Feat: add notifications for crud actions
- Update Install-teleports.mdx
- Update connect-7dtd-server.md
- Update connect-rust-server.md
- deps: use lower version of luxon
- Refactor: do not return uuid on REST delete calls
- Feat: show permissions on module installation card
- Fix: shoporder show shoplisting name if available
- Create connect-rust-server.md
- Create install-geoblock.md
- Create connect-7dtd-server.md
- Feat: shoplisting draft support
- feat: add acting user and module IDs to events
- Update Install-teleports.mdx
- fix a bunch of edge cases around listings and orders
- Fix: a bunch of issues in shop
- Chore: reimplement event filter
- Chore: remove old artifact where shop is in separate package
- shop
- feat: add some stats to players page
- feat: add more statistics
- Player/User linking
- Update settp.js
- Fix: potentially sessions
- teleport fixes
- Fix: switching domains
- Feat: users can now select a different domain
- fix: me call api documentation
- feat: add a latency metric
- wip: first pass of new linking
- fix: pass through quality for giveItem
- Teleport module fix
- feat: replace old metric and add daily active players metric
- feat: add basic crud for shop
- feat: add metrics for user and player activity
- Feat: bunch of improvements
- feat: add more details to event about hook and cronjob executed
- Chore: export now exports to file instead of clipboard
- Chore: get rid of all suspense queries
- hotfix: matchroute not working in prod
- Feat: bunch of fixes
- docs: add community modules to the docs
- Fix: show gameserverid because that is what can be used to filter
- Currency actions
- deps: update frontend packages
- ci: publish library packages
- feat: add import/export module functionality to frontend
- feat: refactor DTO to not need an async constructor
- Chore: add notification that connection can be established
- docs: add a bit more information about module configuration fields
- CI fixes
- chore(deps): update dependency lint-staged to v13.3.0
- chore(deps): update react monorepo
- feat: implement importing custom code in modules
- Refactor: replace sandpack with zustand
- Fix: filtering + Fix: variable key is not a uuid
- Fix: type safety of links, except for reusable link components + e2e crud roles
- Fix: hide tanstack router devtools in production
- Refactor: tanstack router
- feat: add module related events
- ci: setup copybara
- fix: duplicated Discord messages when running multiple replicas
- fix: catch syntaxerrors properly
- Update dependency @types/react to v18.2.55
- Feat: users now need to confirm when leaving studio
- Feat: disable save button on [command|hook|cronjob] config until dirty + deps: update react-hook-form
- Feat: initial versions <Heatmap/>, <Radar/>, <RadialLine/>, <RadialBar/>, <PieChart/>, <DonutChart />
- Feat: <ValueConfirmationField/>
- Feat: auth perf improvements
- chore(deps): update dependency sharp to v0.33.2
- Refactor(web-main): error handling and sentry capturing
- chore(deps): update dependency supertest to v6.3.4
- chore(deps): update dependency @types/basic-auth to v1.1.8
- Feat: add validation to EditableField
- Feat(moduleconfig): canHaveCount prop on permissionField
- Fix: incorrect gameserver when switching accounts
- chore(deps): update dependency docker-compose to ^0.24.0
- Chore: bunch of tiny style improvements and enhancements
- Fix: config field overriding fields
- chore: rename economy to economy-utils
- refactor(pages/events): move styles into seperate files
- Fix: tagfield in array type can now take duplicate items when uniqueI…
- Feat: show module name in permissions
- Feat: copy module in <ModuleDefinitionCard/>
- Feat: view mode for module, roles, installed module, settings + few validation fixes in module permissions.
- docs: add FAQ page about modules
- feat: new config field types + deps: react query v5
- fix: issue with mocks in command service test
- feat: send chat messages from gameserver overview
- fix(playerProfile): scrolling
- Minor tweaks in frontend
- Refactor of RadioGroup
- chore: setup vitest web-main
- docs: for game server controller
- Initial set of graphs
- fix(GameServerSelect): no gameserver on first render
- fix: logging level config
- feat: player profile page
- Events and hooks
- Chore: refactor role + styles of permission
- Update dependency @opentelemetry/auto-instrumentations-node to v0.40.3
- fix #892 allow searching by ID for items
- Feat: <Collapsible />
- Server settings rework
- Update dependency nodemailer to v6.9.8
- Update dependency esbuild to v0.19.11
- Style: gameserver dashboard overview and studio
- Fix styling gray key
- Fix: “docker-compose” to now use “docker compose” instead
- Update dependency @types/react to v18.2.47
- Update dependency lightningcss to v1.22.1
- feat: storybook can now add stories from web-main
- Chore: rework Avatar
- Style/replace loading with skeletons
- 822 gameserver dashboard
- Feat: <SelectQueryField/> + Big refactor <Select/>
- Fix: drawer drag
- chore(deps): update dependency eslint to v8.56.0
- Feat: add drag events to Drawer
- Feat: rework <ColumnVisibility/>
- Feat: block variant of horizontal nav
- Feat: add online player count to gameservercard
- Fix: discord settings cards
- Feat: implement option to set certain column invisible by default
- feat: store console messages in localstorage
- Feat: <CopyId/>
- Style/small design tweaks
- Feat: <Player />
- feat: <DateFormatter/>
- feat: add badge to icon button
- 677 lottery module
- chore: handle steam sync better (dodge rate limits)
- chore(deps): update dependency eslint-config-prettier to v8.10.0
- chore(deps): update dependency fs-extra to v11.2.0
- bunch of improvements 🚀
- feat: add metrics for axios clients
- feat: add settings delete route
- Bunch of enhancements (table, variable actions, user actions, player actions)
- more small fixes
- chore: ignore some spammy 7d2d log lines
- More import stuff
- chore(deps): update dependency @types/basic-auth to v1.1.7
- chore(deps): update dependency ts-node to v10.9.2
- fix(deps): update dependency nodemailer to v6.9.7
- chore(deps): update react monorepo
- chore(deps): update dependency browserify-zlib to v0.2.0
- Feat: <FileField/> component
- Fix: error messages in crud gameserver not showing
- feat: import data from CSMM
- Small API chores/fixes/improvements
- Feat: Variables Create and Update
- Fix: deprecation vite cjs warnings in build
- fix: allow tests to run even when not cleaning dangling domains
- feat: add events in different places of the frontend
- feat: keep track of reachability status for gameservers
- feat: improve some options in the api doc
- chore: some better error handling for playerSync worker
- Feat: custom datefilter + easy access past and future allowed date props
- chore: add a bit more details to the readme
- Item icons
- chore: run 7d2d itemsSync is separate thread since it can block event…
- fix: handle loading inventories for multi servers properly
- feat: allow separating workers from main process
- chore: observability fixes for workers
- feat: let inventory worker handle jobs concurrently
- feat: inventory syncing
- fix(deps): update dependency reflect-metadata to v0.1.14
- chore(deps): update dependency @types/styled-components to v5.1.34
- chore: ensure bull keeps a limited amount of completed jobs
- fix(deps): update dependency pg to v8.11.3
- chore(deps): update dependency url to v0.11.3
- fix(deps): update dependency bcrypt to v5.1.1
- feat: items integration
- feat: refactor settings to cleaner kv storage
- deps: upgrade to vite v5
- deps: upgrade to framer motion v10
- Upgrade to stable storybook version
- feat: playerkill and entitykill events
- fix: a bunch of e2e tests
- Feat: economy module with initial set of commands
- 603 variables page filtering contains by gameserver id broken validation
- feat: add system config for command cost
- Wip: bunch of improvements
- WIP: PermissionsGuard
- feat: transact between players
- chore(deps): update react monorepo
- chore(deps): update dependency chai to v4.3.10
- feat: add economy setting
- chore(deps): update dependency bufferutil to v4.0.8
- chore(deps): update dependency @types/supertest to v2.0.16
- chore(deps): update dependency @types/sinon-chai to v3.2.12
- chore(deps): update dependency @types/styled-components to v5.1.32
- chore(deps): update dependency @types/sinon to v10.0.20
- chore(deps): update dependency @types/safe-regex to v1.1.6
- chore(deps): update dependency @types/multer to v1.4.11
- chore(deps): update dependency @types/passport to v1.0.16
- chore(deps): update dependency @types/mocha to v10.0.6
- chore(deps): update dependency @types/lodash-es to v4.17.12
- chore(deps): update dependency @types/ms to v0.7.34
- chore(deps): update dependency @types/mocha to v10.0.5
- chore(deps): update dependency @types/lodash-es to v4.17.11
- chore(deps): update dependency @types/cors to v2.8.17
- chore(deps): update dependency @types/libqp to v1.1.3
- chore(deps): update dependency @types/he to v1.2.3
- chore(deps): update dependency @types/fs-extra to v11.0.4
- chore(deps): update dependency @types/express to v4.17.21
- chore(deps): update dependency @types/eventsource to v1.1.15
- chore(deps): update dependency @types/ejs to v3.1.5
- chore(deps): update dependency @types/cookie-parser to v1.4.6
- chore(deps): update dependency @types/body-parser to v1.19.5
- chore(deps): update dependency @types/passport to v1.0.15
- feat: datepicker
- chore(deps): update dependency @types/chai-as-promised to v7.1.8
- chore(deps): update dependency @types/convict to v6.1.6
- chore(deps): update dependency @types/multer to v1.4.10
- chore(deps): update dependency @types/passport-oauth2 to v1.4.15
- chore(deps): update dependency @types/cors to v2.8.16
- Multiselect
- chore(deps): update dependency @types/react-window to v1.8.8
- chore(deps): update dependency @types/basic-auth to v1.1.6
- Fix/events page
- Search Field
- feat: backend changes to allow permissions to have an optional count
- Refetch servers every minute to update state
- Feat: add gameserver to document title when in gameserver specific route
- Feat: client side filtering of select
- fix: add back roles to sidenav
- chore(deps): update dependency @types/eventsource to v1.1.14
- chore(deps): update dependency @types/ejs to v3.1.4
- Feat: rework nav
- chore(deps): update dependency @types/fs-extra to v11.0.3
- chore(deps): update dependency @floating-ui/react to ^0.24.0 || ^0.26.0
- chore(deps): update dependency @types/cors to v2.8.15
- chore(deps): update dependency @types/he to v1.2.2
- chore(deps): update dependency @types/mocha to v10.0.3
- chore(deps): update dependency @types/ms to v0.7.33
- chore(deps): update dependency @types/libqp to v1.1.2
- fix(deps): update dependency node-fetch to v3.3.2
- chore(deps): update dependency @types/body-parser to v1.19.4
- chore(deps): update dependency @types/basic-auth to v1.1.5
- chore(deps): update dependency @types/chai-as-promised to v7.1.7
- chore(deps): update dependency @types/convict to v6.1.5
- chore(deps): update dependency @types/cookie-parser to v1.4.5
- feat: basic server side filtering
- chore(deps): update dependency mocha to v10
- chore(deps): update dependency @types/express to v4.17.20
- fix(deps): update dependency @ory/elements to v0.0.1-beta.13
- fix(deps): update dependency re-resizable to v6.9.11
- chore(deps): update dependency @openapitools/openapi-generator-cli to v2.7.0
- chore(deps): update dependency @types/lodash-es to v4.17.10
- Feat: events page filtering
- Refactor teleport.js to use data.player.pm helper function
- Update sweep.yaml with newest sandbox format
- User role assign stuff
- chore(deps): update dependency @types/luxon to v3.3.1
- chore(deps): update dependency @types/node to v18.17.5
- chore(deps): update dependency @types/react to v18.2.20
- Feat: first version of datepicker
- Chore/remove deprecated vmm 😢
- Add command history feature to ConsoleInput component
- More error handley things
- Add error handling to Discord chatbridge
- Add extra metadata to variable delete confirmation dialog
- fix(deps): update dependency node-fetch to v3.3.2
- Add loading states to hook and cronjob config buttons
- fix(deps): update dependency rate-limiter-flexible to v2.4.2
- fix(deps): update dependency pg to v8.11.2
- chore(deps): update dependency @types/sinon to v10.0.16
- chore(deps): update dependency @types/node to v18.17.3
- Feat/events page
- Fix: few issues in studio
- Fix: only show rowSelection when state is passed to tableComponent
- Fix: columnSettings not showing when column has no values
- Fix: columns that can not be hidden in visibility popup
- docs: link to packages api ref docs
- fix(deps): update dependency openid-client to v5.4.3
- chore(deps): update dependency eslint-config-prettier to v8.9.0
- chore(deps): update dependency ts-mocha to v10
- docs: add some more info around Variables
- styles: improve tab style + add extra story
- Fix: required on input fields triggers builtin html validation
- Feat: add list item when multiple form errors
- Feat: bunch of table improvements
- chore(deps): update dependency zx to v7.2.3
- chore(deps): update dependency lint-staged to v13.2.3
- chore(deps): update react monorepo
- chore(deps): update dependency @types/nodemailer to v6.4.9
- chore(deps): update dependency @types/lodash-es to v4.17.8
- Feat: add renderer for table toolbar
- fix(deps): update dependency pg to v8.11.1
- chore(deps): update dependency eslint to v8.46.0
- chore(deps): update dependency @types/netmask to v2.0.2
- chore(deps): update dependency ts-loader to v9.4.4
- Invite users to Takaro
- feat: expose logs from inside module
- fix(deps): update dependency openid-client to v5.4.3
- Feat: icon nav
- deps: increase vite version + feat: improve startup
- fix(deps): update dependency node-fetch to v3.3.2
- feat: generate detailed API docs for all (most) packages
- fix(deps): update dependency @ory/client to v1.1.41
- chore(deps): update react monorepo
- chore: update renovate schedule
- chore(deps): update typescript-eslint monorepo to v5.62.0
- chore(deps): update dependency zx to v7.2.3
- improve-editor-usage
- chore(deps): update dependency @types/lodash-es to v4.17.8
- Fix: pagination + Feat: row selection
- chore: remove auto merger replaced by merge queue
- fix: only create/delete lambda if lambda mode is enabled
- Fix/lambdas
- feat: add variable and user tables
- Rework table
- ci: generate docs for apiclient
- Small docs improvements
- Lambda integration
- feat: custom tabs in editor
- chore: improve information when adding gameservers
- Fix: incorrect code updates
- fix: tplist broken when player has used teleports
- Fix monaco editor indentation
- fix: do not log full error.message on errors
- Feat: Tabs component
- fix: show update instead of installed when module is already installed
- fix(modules/teleport): public teleports listed twice
- fix: error display when adding server
- feat: add basic event service
- Feat: ContextMenu
- deps: react-query
- feat: allow copying modules via Studio
- Fix: some API types
- feat: improve error display
- fix: allow discord IDs some variance in their length
- fix: discord incorrect guild states
- feat: improve object layout rjsf
- Fix settings navlink highlighting
- feat: InfiniteScroller part of query
- fix: radio single state
- fix: checkbox state issue in rjsf
- Fix: incorrect spacing between container description
- chore: take sql migrations out of app-api
- chore: improve style of switch
- fix(settings): crash of horizontal nav
- ci: refactor build job so it doesnt use matrix anymore
- pw: initial test suite
- Revert “ci: no retries”
- ci: cancel stale CI jobs
- ci: dont run npm builds on main
- Mv: label and errormessage to layout
- chore(deps): update dependency @types/convict to v6.1.3
- Configure Renovate
- Fix: spacing editable field (new file)
- ci: use GH app for triggering new CI jobs
- chore: add favicon
- ci: automatically update PRs when the main branch is updated
- feat: some more observability for domain init
- feat: more detailed tracing for Takaro-specific functions
- fix: storybook dev script
- fix(moduleDefinition): prevent edit & delete button from opening studio
- chore: add ariaLabel to all iconButtons
- fix: redirect when module not found in Studio
- fix: make config validation a bit more robust
- fix(onboarding): broken links
- feat: implement public/private teleports
- fix: load initial values on settings page correctly fixes #361
- chore: increase prettier line width
- docs: few changes
- fix: numberfields in config fixes #336
- feat(7d2d): send message to a player
- feat; allow teleports to be delayed
- fix: game server select nav
- Allow teleports to have a timeout
- ci: update vmm actions to latest version
- fix: run tests with ts (dont transpile to js first)
- wip: playwright
- feat: paginated queries
- CI improvements
- docs: add FAQ page
- wip: initial test version of gimme module
- fix: gameserver dashboard
- Fix: few problems with json schema generator
- Feat: add iconButton to default snack
- fix web styles for osx
- chore: few fixes
- Feat: <Popover />
- Feat: bunch of small style improvements
- fix: make config readonly when it’s a builtin module
- fix: make config readonly when it’s a builtin module
- chore: refactor/rewire event data types
- Make builtin modules readonly
- Wip: Json schema form
- ci: fix docs deploy workflow
- Big docs upgrade
- Init chat bridge
- Fix local execution mode
- wip: small style fixes
- fix: pagination
- feat: implement linking Discord via API
- style: improve default style <IconButton/>
- style: <Chip/> better
- command arguments
- fix(ModuleDefinition): edit & delete button event
- feat: test gameserver connection before saving
- fix(vmm): decrease runningGauge in finally block
- feat: basic rust connections working
- chore: disable default nodejs metrics
- docker(vmm): build vm image inside docker
- Fix crashing vms
- chore: move module onboarding
- style: various fixes
- fix: calm your pings!
- feat: some small additions to commandConfig
- docs: do a quick pass through docs and update/delete stuff
- refactor: studio routing, open new tabs
- feat: add item configs to Studio for hooks, commands and cronjobs
- refactor: studio to use react-query functions
- chore: move app-vmm to a seperate container
- script: set npm version to atleast v8
- Some small style improvements
- fix(Router): temp disable lazy loading for gameserver dashboard
- fix(studio): use filePath instead of filename
- Basic module onboarding page
- Enable concurrent spawning of vms
- wip: <TagField/>
- Fix: few loading and navigation issues
- chore: fix debug port of connector
- feat: app-connector
- Fix: incorrect border color of unchecked checkbox
- feat: add module installations page
- feat: add endpoint for gameserver types
- chore: integrate docs in dev environment
- Extend mock server
- chore: add monacoCustomTypes to gitignore
- deps: update vite
- Feat: bunch of small improvements
- ci: fix app-vmm build step
- refactor: rename app-agent to app-vmm
- feat(#186): run firecracker in docker
- fix: broken link
- Feat: add type checking
- Fix: pass id correctly to gameserver delete handler
- Add module descriptions
- feat: teleports module
- Add: more query implementations
- ci: update checkout version
- feat: allow filtering cron command and hooks by moduleId
- Feat: use new browserrouter but without new data api (yet)
- Fix: issue with state only loading on refresh
- Feat: horizontal nav in settings
- Feat: isolate query logic
- Bunch of small improvements
- ci(web-docs): add install job
- Add documentation with nextra
- rework-empty
- Rework: <Console/>
- chore: open postgres ports to host
- fix: bug in server type selection in production mode
- feat: readd local execution mode (+ fixes for ESM)
- fix: scrolling of drawer form
- Fix: typo in mock server connection info
- Extensions to builtin commands
- chore: run integration tests against real containers, not the silly d…
- fix: fix how users access socket
- Add simple <BreadCrumbs/>
- chore: change all localhost links to 127. in Homer
- Feat: new server page
- fix: frontend runtime configuration
- feat: basic opentelemetry impl
- <Drawer/>
- Add sentry to web-main
- Feat: vite as web-main builder
- Feat: rework navigation flow
- chore: add some more stuff to Homer
- Auth refactor
- scripts: increase size of rootfs
- scripts(dev-vm): use release version of vm-agent
- scripts(dev-vm): create firecracker dir if not exists
- scripts(vm): comment out starting firecracker
- add very simple dark theme
- Add new <Dialog/>
- Add: initial version of <Table/>
- Remove @floating-ui/react-dom dep
- Metrics
- feat: implement variables
- feat(ci): add Docker build for web-main
- ESM Migration
- Update lib-component and web-main deps
- Small improvements
- Fix: storybook out of memory
- Feat: initial version of takaro studio
- Feat/vm agent
- feat: add sendMessage functionality
- feat: e2e implementation of ping module
- feat: add method to execute commands on gameservers
- feat: add basic modules overview page
- Rework modules and how items inside are triggered
- refactor: how domain scoping works on db level
- Single label component and error display + default form props
- Design system spacing
- Feat: Design system elevation
- Fix: impossible white outline combination
- Fix: snack variant types
- Chore: rework <Button/> to be more reusable
- Fix: remove redundant input fields
- Feat: rework <Select/>
- Fix: switch form control
- deps: update ts to 4.8
- feat: check if server connection works before adding/editing
- feat: integrate commands into module API better
- Feat: <Console/>
- Commands
- Feat: <EditableField/>
- 📝 Fix typo 😳
- Enhance docs
- Add data validation to emitter (and apply DTOs too)
- Refactor tests
- Rust gameserver init
- Some cleanup jobs
- Refactor relation between Functions and Hooks/Cronjobs
- ci: add an explicit build job for each package
- Generic DTO with validation and (de)serialization
- Feat: <Tooltip/>
- chore(docker): bump npm version to 8
- Feat: <CollapseList/>
- Fix: override docusaurus to use react 17
- chore(scripts): remove domains script
- deps: update React to v18
- Feature: settings
- docs: module config
- docs: tiny change to repo setup docs
- Feat: A lot of frontend improvements
- docs: functions
- Refactor encryption
- Feat: use vite as builder + Update stories to latest storybook version
- docs: add info about modules and the different components inside
- feat: docs
- 🔨: fix script to work on Unix systems
- Fix a lot of anys
- fix: login password validation error
- Style: 404 page
- Bunch of small fixes/improvements
- chore: refactor dev-data script to use apiclient
- chore: lint-staged
- feat: implement player controller + players table in frontend
- feat: further implement 7d2d integration
- feat: add basic ability to add and delete gameserver via frontend
- add homer dashboard
- chore: add JUnit reports to CI
- feat: implement hooks
- feat: basic socket server
- feat: implement mechanism for events processing
- feat: implement crud for modules (and integrate cronjobs into it)
- feat: basic frontend integration
- Implement function execution for crojobs via agent
- feat: implement crud for gameservers and functions
- feat: add openapi spec generation + auto-generated API client
- Lots of work on auth/tests/multitenancy
- feat: more API work
- fix: run-all script should exit with the correct status code
- feat: bunch of work on API
- poc with nerdctl
- feat: database integration
- HTTP library enhancements
- tooling: add a script to run npm scripts concurrently
- Refactor everything :)
- Init
- tooling: manage dev deps at root level where it makes sense
- Fix initial CI
🚀 Features
- feat: improve gameserver reconnection logic
- Enable-disable module and items
- Some fixes and improvements to player linking
- feat: integrate backend with posthog
- feat: show an overview of recent failed module calls
- feat: stats and graphs
- Give items patch
- feat: add domain state property
- feat: waypoints
- feat: add player to command executed
- feat: proper integration with Rust mods
- feat: basic server status event
- Events refactor
- feat: ip history
- feat: better styling for chat and online players cards
- feat: add some basic data to game server dashboard
- feat: add steam info to players
- feat: events for Role CRUD
- feat: add events for economy changes
- feat: enum for event types
- feat: add support for player arg type
- feat: aliases for commands
- feat: add currency field + base api changes
- feat: roles that expire fixes #680
- feat: implement permissions with count for teleports module
- System roles
- fix: assigning permissions via frontend
- Better error reporting from lambdas
- feat: frontend for module permissions
- wip: initial changes for role enhancement
- feat: send events over socket fixes #440
- feat: expose trace ID in browser
- feat: let filter and search support arrays of values
- feat: implement gameserver-scoped settings page
- feat: add helper to easily send messages to player
- chore: include axios and lodash in local execution mode
- feat: CPM integration for 7d2d
- feat: allow variables to be module-scoped
- feat: create events when modules fire
- feat: tighter types for module data
- refactor: playerOnGameServer into its own repo/service
- feat: high ping kicker
- feat: add kick and ban actions to gameservers
- feat: add starterkit command
- ci: auto retry integration tests on failure
- feat: automatically add rust and 7d2d when running dev-data
- feat: extend chat bridge
- feat: add gameserver navigation select
- feat: allow filtering gameservers by their type
- feat: add a default function skeleton when creating fn and not specif…
- feat: add script for easily creating new test domains
- feat: basic server modules page + create module
- refactor: event awaiter to be more stable
- refactor: let teleports module use new meta-keys of Variables
- feat: add capability to mock server to play pre-generated scenarios
- Extend variables feature
- feat: improve queue memory usage
- feat: Cronjobs
- Random fixes
- Add custom types to Monaco editor
- feat: add playerGreeter module
- feat: implement module config schemas
- feat: add argument to help command
- feat: add a readiness endpoint
- fix: how agent API tokens get detected and handled
- feat: rate limiting middleware
- [FC] Integrate firecracker in our local dev setup
- [FC] Setup networking between guest and host
- chore: refactor dev script
- chore: convert bytes to string
🐛 Bug Fixes
- fix: ci
- fix: removing gameserver-specific expired roles
- fix: double waypoint teleports
- fix: for teleport list when a server has many teleports
- fix: CSMM import
- Fix an issue when firing multiple hooks simultaneously
- fix: discord party chat
- fix: catch another bad-json-error
- fix: graceful error when function fails that did not produce any logs
- fix: an edge case in function execution if there are no logs
- fix: a sorting issue causing snapshots to fail sometimes
- fix: issue where player location is not loaded soon enough
- fix: issue with POG roles not expiring properly in commands
- fix: 7d2d ban reason
- fix an uncaught promise rejection
- fix: chat messages on server overview
- fix: game events not being properly created
- Fix player data consistency issue
- fix: duplicate pogs
- fix steam syncing
- fix: add some logic to keep 7d2d SSE connection open
- fix: detect player first-time-join events
- fix: installing modules
- fix: double module installation call
- fix: an issue with systemconfig generating invalid schemas
- fix: connection logic to 7d2d
- fix: arguments frontend
- fix: command not active after creating in already-installed module
- fix: variables page not showing related entities
- Fix: infinite scroll showing incorrectly
- fix: some issues with 7d2d reachbility tests
- fix: use correct regex as a default value when creating hooks
- fix: faster timeout for 7d2d reachability
- fix: some issues with module creation
- fix: add await to default function code
- fix: a a21.1 regex bug
- fix: an issue when the same player logs into multiple gameservers
- fix(7d2d): double chat detection when hccp is active
- fix: issue when installing modules that have empty configs
- fix: chatbridge broke after event data refactor
- fix: ensure connector exits if it cannot initialize properly
- Fixes for chatbridge
- fix: sync player data on chat messages too
- fix: issue with Select not using right state
- fix: installing modules
- docs: fix a copy-paste thing :)
- chore: remove unused state + rename component
- fix: make socket connection info more stable
- fix: revert ws-only transports change
- fix: only use websockets
- fix: socketio connection when running multiple API replicas
- Protect builtin modules from being updated, deleted or created by users
- fix: move yup out of pkg dependency list
- fix: move to native Mermaid support from Docusaurus instead of a 3rd …
🧰 Maintenance
- Add release drafter
- fix: rename a file that has quotes in it
- chore: hide queue http logs
- chore: make function rate limiting configurable
- chore: add retry logic around test harnass
- refactor: pog routes should use gameServerId and playerId instead of …
- refactor: decrease total amount of possible permissions
- Some chores
- chore: add no-console eslint rule
- chore: automatically clean dangling test domains
- chore: some more test coverage for player arg type
- docs: command arguments
- docs: create basic economy docs page
- chore: speed up CI, smarter retries
- chore: remove automatic scenario
- chore: increase timeout for test io connection
- fix: try fixing tests in CI race condition
- docs: fix an issue with built in modules link
- chore: add automerge config for some packages
- useDocumentTitle + remove react-helmet
- chore: add basic rate limiter to functions
- chore: add default renovate config
- ci: re-add retry for node ci
- chore: handle logging of 7d2d http requests better
- ci: automatically fix prettier issues
- ci: remove retries for certain steps
- chore: adjust some options when building containers
- chore: adjust default temporal value for high ping kicker
- chore: remove some unused dependencies
- feat: add index on domain for all relevant tables
- docs: add info on database migrations
- ci: pin buildkit version