Bosskills

  • community
  • events
  • by Mad
  • Takaro v0.0.21
  • all
View export JSON

Pay and Announcement for Bosses

Configuration 2

Settings you fill in when installing the module on a server.

SettingTypeDefaultDescription
coinAmountDevourer required coinAmountDevourer number 0 Amoint of Coin to award
announceDevourer announceDevourer string Post in chat Boss Kill
Raw config schema
{
  "$schema": "http://json-schema.org/draft-07/schema#",
  "type": "object",
  "required": [
    "coinAmountDevourer"
  ],
  "additionalProperties": false,
  "properties": {
    "coinAmountDevourer": {
      "title": "coinAmountDevourer",
      "description": "Amoint of Coin to award",
      "default": 0,
      "type": "number"
    },
    "announceDevourer": {
      "title": "announceDevourer",
      "description": "Post in chat Boss Kill",
      "type": "string"
    }
  }
}
Raw UI schema
{}

Hooks 1

Code that runs in reaction to a game or Takaro event.

  • Devourer

    Hook for log events

    Hook source
    // Hook function for detecting boss kills and sending congratulatory PM
    import { data, takaro } from '@takaro/helpers';
    
    async function main() {
        const { gameServerId, eventData } = data;
    
        // Check if eventData exists and contains the message
        if (!eventData || !eventData.msg) {
            console.log("Error: Expected log message not found in data structure");
            return;
        }
    
        // Get the log message from the correct path in the data object
        const logLine = eventData.msg;
        console.log("Processing log line:", logLine);
    
        // Check if this is a bossDevourer kill line
        if (!logLine.includes("killed animal bossDevourer")) {
            console.log("Not a bossDevourer kill");
            return;
        }
    
        // Extract player name using regex 
        // Format: [CSMM_Patrons]entityKilled: Mad (Steam_76561198041959712) killed animal bossDevourer with Dev: Instant Death Pistol
        const playerMatch = logLine.match(/entityKilled: (\w+) \(Steam_/);
    
        if (!playerMatch || !playerMatch[1]) {
            console.log("Could not extract player name from kill log");
            return;
        }
    
        const playerName = playerMatch[1];
        console.log("Extracted player name:", playerName);
    
        try {
            // Search for the player to get their ID
            const playerSearchResult = await takaro.player.playerControllerSearch({
                filters: {
                    name: [playerName]
                }
            });
    
            if (playerSearchResult.data.data.length === 0) {
                console.log("Player not found in database:", playerName);
                return;
            }
    
            const playerId = playerSearchResult.data.data[0].id;
    
            // Send the message using the player ID
            await takaro.gameserver.gameServerControllerSendMessage(gameServerId, {
                message: `good kill on that animal bossDevourer!`,
            });
    
    
            console.log("Successfully sent message about player:", playerName);
        } catch (error) {
            console.log("Error:", error.message);
        }
    }
    
    await main();