Project Zomboid server admin tools that remember who was there
Pick any survivor on your Project Zomboid server and replay their evening on your own Knox Country map: where they walked, which zombies they killed and with what, when they died and what was in their bag before and after the West Point safehouse. The next "who burned our base" ticket starts from that record.
Tested on Build 42.
- Free for one server, with every module
- One Java agent on the server. Nothing on the Workshop
- Picks the connection back up after every restart
Tickets every Zomboid admin knows
"Our West Point safehouse is ash"
The group logs in to a burned shell, and the server only knows that it burned. Everyone else was "nowhere near West Point".
With Takaro Draw around the block for last night and read who was inside, from when to when, and what they picked up there.
"Mod updated, can't join, server down?"
One Workshop item changed at 9 PM and every survivor got kicked while loading. Now Discord is full of the same question.
With Takaro Warn everyone in chat, then save and stop the server on a schedule or with one click. Your host brings it back with the new mods, and the Players list shows who made it back in.
"You banned the wrong guy"
Two similar names, one griefer, and an angry appeal in your DMs. The bans file doesn't say why anyone is in it.
With Takaro Read both players' logs before you ban, then give a timed ban that lifts itself. No bans file to edit.
Who was at the West Point safehouse between 10 and 11 PM?
(1) Draw a box around the block on the Tracker, the map's history view. (2) Set the hours. (3) The Theft tab lists what survivors gained while inside: a Gas Can, a Sledgehammer, 24 Shotgun Shells. It's strong evidence, not proof, because the game doesn't say where an item came from, and positions are samples.
How area search and Theft work →
Everything one survivor did, in order
Filter the server's events to one player and read their evening: when they joined, what they said, every zombie they killed and with which weapon, when they died and when they left. Open it before you ban, not after the appeal.
How the Tracker works →
Mod-update night without the kick storm
Scheduled messages tell everyone when the server goes down, a timed shutdown warns them five minutes ahead and then saves and stops it, and once your host has it back with the new Workshop versions the agent reconnects by itself. Returning survivors get your welcome message, and each step is in the event log. Takaro doesn't update mods for you.
Browse the modules →
Knox County chat in a Discord channel
Game chat goes to a Discord channel and staff replies show up in game, so a helicopter warning reaches the people who aren't logged in. Chat works both ways on the server; the full Discord bridge hasn't had a live test on Project Zomboid yet.
Set up the Discord bridge →
Everyone who has walked Knox Country, after every new save
Every survivor who has joined stays on one list with their Steam ID, playtime and when they were last on. Start a fresh save for a new Build 42 update and the list, the bans and the roles are still there, because they live in Takaro, not in the save. Update the connector alongside the game.
How bans work →
Coins for the horde, spent on nails and bandages
Each zombie a survivor kills can pay your server's currency at a rate you set. (1) !shop 1 lists bandages, building supplies and weapons. (2) !shop 1 3 buy puts 100 Nails in their inventory. (3) Survivors can read the same supplies as cards on your storefront page. The shop itself hasn't been tested on a live Zomboid server yet; giving items, which it relies on, has.
Browse the economy modules →
Everything else for your Project Zomboid server
Timed bans that lift themselves
Ban for a set time or for good from the player's profile; unban clears it everywhere it was written. Bans made in the console show up in the list too.
Give back what a bug ate
Search "Sledgehammer", not Base.Sledgehammer. The item appears in their inventory without a relog.
Whisper one survivor, or tell the whole county
Broadcast a warning to everyone or message one player from the browser, without joining the server.
The console, without joining
Run a console command and read the output in the browser, whether that's a horde or a helicopter you're sending.
Download the Project Zomboid connector
Java agent that connects a Project Zomboid Build 42 dedicated server to Takaro.
Before you start
- Project Zomboid Build 42 dedicated server
- Ability to set JAVA_TOOL_OPTIONS or edit vmArgs
- Takaro registration token
Latest release
Next steps
- Create the server in the Takaro dashboard and copy its registration token.
- Download the connector, attach it to the server with
JAVA_TOOL_OPTIONS, start the server and paste the code Takaro gives you into its config file.
Full Project Zomboid install guide →
Previous versions (1)
Free to start. Upgrade when you grow.
The free tier includes one server with all modules, full API access, and Discord integration. Paid plans start at €7.99/month.
Project Zomboid server management FAQ
Can I see where survivors are on my Project Zomboid server?
Open the Map page: every survivor on your server's own Knox Country map, from the browser, whatever the in-game player visibility setting says. The map shows the ground floor, and areas added by map mods show as grey.
How do I find out who burned or looted a safehouse?
Draw around the safehouse on the Tracker and set the hours. Takaro lists who was inside and when, and the Theft tab shows what they gained there. Take it as strong evidence, then read the trails.
How do I ban or unban a player by SteamID on Project Zomboid?
Open the player in Takaro and pick a timed or permanent ban; timed bans lift themselves, and unbanning clears the ban everywhere it was written. See how bans work.
Why does everyone get kicked when a Workshop mod updates?
The server only fetches mods when it starts, so clients with the new version no longer match. Warn everyone, save and stop, and let your host bring the server back. Takaro doesn't update mods.
Does Takaro work on a Build 41 server?
No. The connector is for Build 42 dedicated servers, currently 42.21.0. Update the connector when you update the game.
Do my players need a Workshop mod?
No. One Java agent runs on the server, and players join the way they always do. Running a 7 Days to Die server too? Both run from one Takaro dashboard.
Can I manage multiple Project Zomboid servers from one dashboard?
Yes. Add as many servers as your plan allows. The free tier includes one server; paid plans cover two to eight, all from a single dashboard.
Is Takaro a replacement for my server host?
No. Takaro is a management layer on top of the server you already run. You keep your hosting provider; Takaro connects to the server and adds economy, teleports, moderation and analytics.
Can I write custom modules?
Yes. Takaro modules are commands, hooks and cron jobs you can write yourself, and the REST API is open for anything a module cannot reach.
How much does it cost?
The free tier covers one server with every module included. Paid plans start at €7.99/month for two servers. See all plans.
Is Project Zomboid support official?
Yes. Takaro builds, tests and releases this connector itself, with versioned releases and a documented install. Bugs go to the connectors repository.
Ready to manage your Project Zomboid server?
Install the connector, connect, and start adding features in minutes.
Running more than one game?
One Takaro account runs every game below, with one player profile across all of them.